Games Pipeline
Pipeline-based game development exploring AI-generated games. Active projects include Slime Survivor, WW2 Gacha, AFK Gacha, and autonomous game development experiments.
- AI-generated .tscn scene files
- Autonomous game development experiments
- Multiple genres: survival, gacha, idle
Activity Timeline
Findings on the Superhuman AI for Stratego preprint were recorded with source URLs. A contrast-diptych trial ranked 13 images on facial identity preservation, render-style continuity, and artifact severity, with dip-07, dip-09, dip-06, and dip-11 ranked highest.
The security audit for the site launch finished with zero blocking findings.
Three review passes (one GPT Pro, two Opus) found no P0/P1 blockers in the four-game site. The gacha picker work built a hermetic 2.8 GB mirror, applied a guard module plus app and build-server patches, added 13 red-first tests, and launched a Codex review. The time-parsing review flagged a 9999-12-31 date overflow and an invalid-seconds fallback.
The P2s are an OverflowError on date overflow and invalid seconds silently bypassing the fallback, alongside two P3 issues; testing covered 47 amendment shapes and 4,320 clock spellings. Agent Embassy ran two bounded GPT Pro dives and tested 34 mutants, with design and build phases queued.
Blind Opus and Astra scoring ranked commander portraits and weapon icons, with three candidates per weapon across 7 weapons. A cron audit flagged wall-hop-live, the retired gsb-pro-dispatcher, and the expired wall-hop-shadow as dead.
The WW2 fanout was active across 12 batches, with B09 delivering 47 glyph stamps, 8 chrome frames, and a favicon. Enemy animation ranking covered 8 units, 6 at high confidence and 2 at about 60%.
The toolbox bug was frame snapping caused by SVG gradients regenerating every frame; tests verified at 74/74 vitest, 9/9 Playwright, and 7 mutation kills. Manga comic pages 10-11 rendered with letter validation passing, and an upstream camera-placement bug (reversed pitch sign) got a workaround in the kit variant.
Visual generation kept 44 of 61 attempts after a failed Gemini batch was rerouted to Grok. Assembly placed 79 shots within 80ms of the beat, each verified via contact sheets.
Blue Seat: 0 P0/P1, 21 vendored files + 75 builtins hash-validated. The Shelf: 169 Preview + 49 Open links validated, 7 P2 items. Icarus committed at a308be7 after 9,900-word GPT Pro plan.
Datacenter-sim reached its first playable shell with a deterministic sim core (1995–2024 era) and browser UI; review flagged 4 P0 and 10 P1 issues. Blue Seat benchmark page cleared review (0 P0/P1) and is ready to ship.
Findings: Grok 4.7 factual error, APPLY.v2 comment bug, overclaimed billing, missing cache metadata. 21 of 23 game projects remain stalled.
Podcast production day 12 executed with parallel research arms and verification. Game tracking: 23 projects, autonomous-gamedev at 11 scripts/4 scenes, slime-survivor at 10 scripts/9 scenes.
Only autonomous-gamedev (11 scripts, 4 scenes) and slime-survivor (10 scripts, 9 scenes) show active development. 21 projects have no recent commits or updates.
Cron-arm-hardening primer loaded with ask-polaris for unattended session coordination. Capacity-governor boundary rebuild round 11e escalated a founder precedent question to court; decomposition strategy confirmed.
nr-problem-register-c2 leg assigned with 5 core steps and backfill scope. Gate tracking via completion-gate tooling. No code changes landed.
Eighth read-only pass on bq-108 confirms 356–385 hours no progress. Crontab byte-identical since September 16; applier dry-run rc 0 against live copy. Ask-polaris escalation skill confirmed active (68 answered, 43-min median).
Tickets bq-1980 through bq-1982 closed out the GSB scheduler lane with a PASS verdict. Wave-2 Astra dispatch ran A6b rebuild, C3b fold-3, and D1r2b workspace rationalization, each producing council synthesis reports.
GADDAG move-generator Phase 1 complete; Phase 2–3 in progress with 64+ tests passing. Wall-guard orchestrator shipped with manifest resolution, identity binding, JSONL logging, and 29 test cases at 100% pass rate. 14 commits.
Taste-gen completion gate unresolved on parameter recovery. Image tagging found floating-pipe defects in MacArthur set, escalated for validation. Tournament DM sent twice (gate failure). Outage detection false-positive identified in run script.
~400 GB identified across cache locations. 15 of 22 projects stalled. Git garbage collection filed as open issue.
W-hinted action slots were bypassing content-hygiene checks; 5 new tests added. ~/.claude/.git ballooned to 91GB from cron pack accumulation.
Auto-commit cron created a 91 GB pack file today; gitignore fix committed, cleanup deferred. Gauntlet visual protocol wired into heartbeat system. Lane A/B experiment concluded with 6 blind judge verdicts and a visibility detection bugfix.
Head-to-head picker CSP violation resolved by externalizing inline script to static assets and adding /pv/api/pickstate endpoint. WW2 v2 root cause: rev_ok() silently dropping 532 portraits; picker revision check aligned to generator logic.
ww2-gacha-map.html: 30 nodes across 8 bands, self-contained and file:// compatible, built via headless engine. Tessera: quit/abandon distinction added, Luna opponent tuned, house style registers introduced, test traffic filtered from production telemetry.
Image generation hit resource ceiling at ~2.8/min (92% swap). GSB dives returned 29+ sourced rows each as schema-conformant JSON. Polaris post-producer now reads latest review answer live and supports format rotation.
WW2-tiers generation hit resource limits at 25% disk/92% swap but completed. Five GSB country-dive reports with 100+ primary sources each in structured schema. Post producer desk consolidation, feedback loop, and experimental format register deployed with 5:10 edition.
Latvia, Estonia, Burma, Afghanistan, Lithuania each catalogued with 30 canonical sources and non-public registers. Wiki fleet sweep executor running live. bq-118 now fails loudly on incomplete steps with historical run test coverage. Four Sol Ultra passes completed on core infrastructure.
Iceland, Korea, French Indochina, Thailand, Philippines dives finished with structured sources and narrative findings. Duplicate-source sweep bug causing zero-rank evictions patched and regression-tested. Sandbox audit found codex-mcp environment inheritance mismatch; corrective testing underway.
Denmark, Yugoslavia, Austria, Greece, and Czechoslovakia sourced with primary statistical and wartime archival records (1929–1945). Near-black cabinetry vs. light-birch design conflict requires palette reassessment before pipeline continues.
Portugal, NZ, South Africa, Spain, Switzerland rows verified and staged for benchmark ingestion. South Africa flagged a genuine sourcing gap: no official GDP 1929–1945. Codex skills infrastructure audit surfaced a blocking fork decision.
Countries covered: Hungary, India, Bulgaria, Finland, Romania, China wartime. Machine-readable sources identified including PxWeb API and Statfin tables. Interior dimensioning triggered palette revision after reference image update.
Primary source verification for Iran, Turkey, Sweden, and Venezuela completed for grand-strategy benchmark — monthly trade series fully digitized and crude export data confirmed. 431GB Windows drive backup SHA256-verified across 5 categories against Orbis.
Grand-strategy benchmark source verification complete for 10 countries, archived and awaiting ingest. Storage backup SHA256-verified (431GB, five categories). GSB-m5 repairs stalled on 13 unmatched acquisition_class values before ingest can proceed.
Invalid contracts silently accepted due to unwired validator — fixed and regression-tested (12/12 fixtures). Tessera GADDAG move generation brute-force verified across 6 commits; day-2 Codex run dispatched. AutoChess mobile viewport clipping confirmed and queued.
Ablation A2 confirmed policy-pressure channel contributes zero value — eliminated. DeepSeek v4-0731 48-cell rerun completed at ~$0.11. Geometry baseline frozen as square grid; hex variant queued as comparison arm.
Grid finished at ~$0.11 total cost. Concurrent monitoring for Grok 4.5, Haiku 4.5, and DeepSeek v4-0731. Row-272 and row-277 pipelines staged and shipped with audio synthesis and adversarial validation.
Tessera passed design gate and is staged for Sol-ultra builder dispatch. AutoChess 3D architecture covers economy and positioning systems with a 75-second round structure. WW2 gacha adds raid attempt-gating. 15 of 17 tracked projects remain stalled.
Grand-Strategy Benchmark (~40KB spec, 20-region grid, 32-turn scenario with splitmix64 RNG), Tessera (ENABLE dictionary, discrimination gates), and WW2 Unified Tactics (4-mode persistence, save v9) all spec-complete. 15 of 17 catalog games remain stalled.
7 precedents surveyed; no mainstream app natively supports BT headset button recording triggers. Recommended: MediaSession skip_back primary, Flic 2 BLE fallback. Herald picker system defined.
Workflow received undefined parameters, generating structure errors instead of content findings — architecture validation needed. 14 of 16 game projects have zero Godot assets; only 2 have prior development activity.
Herald introduces 14-day dedup tracking and one-item-per-day activation for 14 stalled projects. Polaris succession: Opus→Fable. Three launch options for med-autochess R2 benchmarking await owner review.
Round 2 launch decision pending after CC-Sol council completion. Herald automates daily backlog surfacing with one item per day, ready-made prompts, and repeat-avoidance tracking.
One commit freezes the med-autochess R2 ultra M6 trained policy. Sol council completed; decision gate configured and blocked on owner approval.
r2-ccsol: council verification loops, core audit remediated, M6 stretch scope begun. r2-ultra: external M5 review accepted with no P0/P1 findings across 47 files. Both builds now have deterministic progression.
Main ccsol line completed council remediation and combat abilities with acceptance evidence. Codex variant has a playable deterministic match with Vite scaffold. Round-2 arms at M1; codex-ultra at spec v1.0.
No development work. Active projects last touched January–February 2026. Nine titles in fully stalled state with no recent modifications.
Full test suite passed after code fixes applied and re-verified. WW2 gacha got a 33-item priority BACKLOG, five broken QA flows repaired, and UI/core/save fixes. WebP art pipeline and per-screen code splitting added for performance.
E2-B (economy faucets with hero-bound service_records), E4 (infinite-ladder/commander duels), E6 (Iron Compact visual restyle), and E9 (orchestral SFX stingers) all landed. E3 gear set bonuses in-flight at SAVE_VERSION 9. Persona evaluations across 6+ archetypes with anime-fan at 74/100.
Hero scaling adds a 6-phase rarity-raise ladder with materials-only costs and save migration v6→7. Infinite campaign generator uses deterministic StageGen parametric formulas with rounding guarantees and a windowed UI. Branch bundling resolves save-version conflicts between the two active feature branches.