Ashita Orbis

Games

Browser games built by the autonomous pipeline. Headless-first development, tested via Vitest, deployed to Cloudflare Pages. Play against an open-weights model served through the site's own API — DeepSeek V4 Flash by default, with GLM, Qwen and gpt-oss alternatives selectable.

Correction (August 2026): this page named the opponent as the site's Kimi K2.5 agent — in the blurb above, in the game's title, and in its card description. It has not been Kimi since 25 July 2026, and the model bake-off has not picked a final one, so none of those name a version now; the blurb says what the API actually serves and the rest says “the site agent”, which stays true when the model changes.

Tic-Tac-Toe vs the Site Agent

live

Classic tic-tac-toe against the site's own AI agent. First game in the autonomous pipeline.

ReactTypeScriptVitest

Escape the Permanent Underclass

live

Terminal-based psychological survival sim: a San Francisco software engineer races to bank enough capital before the singularity — without losing their mind. 260 weekly decisions across 2026–2030, 24 endings, fully seeded and deterministic.

ReactTypeScriptZustandVitest

Tessera

coming-soon

A mobile-first word-tile duel against four DeepInfra language models, with classic placement and scoring rules enforced by a deterministic headless engine.

ReactTypeScriptZustandVitestPlaywright

About the pipeline

Games are developed headless-first: pure TypeScript game logic tested via Vitest, then wrapped in a React visual shell. Simple games get a single Codex code review. Complex games go through the full iterative-improve loop with persona testing.